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	<title>Comments for Double King</title>
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	<link>http://etagelarsen.com/doubleking</link>
	<description>a game development site</description>
	<lastBuildDate>Thu, 10 Sep 2009 15:26:02 +0000</lastBuildDate>
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		<title>Comment on [Meat] first thoughts on movement and NPCs by etagelarsen</title>
		<link>http://etagelarsen.com/doubleking/?p=51&#038;cpage=1#comment-20</link>
		<dc:creator>etagelarsen</dc:creator>
		<pubDate>Thu, 10 Sep 2009 15:26:02 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=51#comment-20</guid>
		<description>Yeah, ok.  that&#039;s a fair cop.  Throw in a little Geiger Counter and Homicide SVU.  Those were the lead touchstones for design.  There&#039;s a touch of DP and 3:16 in there too.  And at this point you could probably say Acquire also.  :)

[edit: and i suppose Bret Gillan&#039;s &quot;Final Girl&quot; which just flings index cards around the table.  now that&#039;s the kind of beautiful mess that i want!]</description>
		<content:encoded><![CDATA[<p>Yeah, ok.  that&#8217;s a fair cop.  Throw in a little Geiger Counter and Homicide SVU.  Those were the lead touchstones for design.  There&#8217;s a touch of DP and 3:16 in there too.  And at this point you could probably say Acquire also.  <img src='http://etagelarsen.com/doubleking/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>[edit: and i suppose Bret Gillan's "Final Girl" which just flings index cards around the table.  now that's the kind of beautiful mess that i want!]</p>
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		<title>Comment on [Meat] distilling chargen and sheets by etagelarsen</title>
		<link>http://etagelarsen.com/doubleking/?p=60&#038;cpage=1#comment-19</link>
		<dc:creator>etagelarsen</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=60#comment-19</guid>
		<description>Larry, it really is nice to get the kind words.  the question mark was for the &quot;thanks&quot; part because that&#039;s a TON of information to sift through.  But, thanks all the same.

I&#039;ll need to go over those lists and see how they stack up to my meta-categories.  I want to add content and not clutter.  Let the players clutter that thing up.

It&#039;s amazing what the internet already has &quot;on hand&quot;.  Now if only there were a wiki for Kryptonites and Super Assets. (But in reality, that stuff doesn&#039;t have to be uber-resolved for the test document.)

best, Eric</description>
		<content:encoded><![CDATA[<p>Larry, it really is nice to get the kind words.  the question mark was for the &#8220;thanks&#8221; part because that&#8217;s a TON of information to sift through.  But, thanks all the same.</p>
<p>I&#8217;ll need to go over those lists and see how they stack up to my meta-categories.  I want to add content and not clutter.  Let the players clutter that thing up.</p>
<p>It&#8217;s amazing what the internet already has &#8220;on hand&#8221;.  Now if only there were a wiki for Kryptonites and Super Assets. (But in reality, that stuff doesn&#8217;t have to be uber-resolved for the test document.)</p>
<p>best, Eric</p>
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		<title>Comment on [Meat] distilling chargen and sheets by causticbuddhist</title>
		<link>http://etagelarsen.com/doubleking/?p=60&#038;cpage=1#comment-18</link>
		<dc:creator>causticbuddhist</dc:creator>
		<pubDate>Wed, 09 Sep 2009 22:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=60#comment-18</guid>
		<description>My pleasure.
I have a lot of down time on my hands so I don&#039;t mind lending a helping hand digging around for information.  
Meat is one of the few games I&#039;m following almost religiously at the moment, so anything you need just give me a shout.

(Larry is my real name)</description>
		<content:encoded><![CDATA[<p>My pleasure.<br />
I have a lot of down time on my hands so I don&#8217;t mind lending a helping hand digging around for information.<br />
Meat is one of the few games I&#8217;m following almost religiously at the moment, so anything you need just give me a shout.</p>
<p>(Larry is my real name)</p>
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		<title>Comment on [Meat] first thoughts on movement and NPCs by Jonathan Walton</title>
		<link>http://etagelarsen.com/doubleking/?p=51&#038;cpage=1#comment-17</link>
		<dc:creator>Jonathan Walton</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=51#comment-17</guid>
		<description>That diagram makes it look like the bizarre lovechild of Danger Patrol and 3:16. You have my attention.</description>
		<content:encoded><![CDATA[<p>That diagram makes it look like the bizarre lovechild of Danger Patrol and 3:16. You have my attention.</p>
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		<title>Comment on [Meat] distilling chargen and sheets by etagelarsen</title>
		<link>http://etagelarsen.com/doubleking/?p=60&#038;cpage=1#comment-16</link>
		<dc:creator>etagelarsen</dc:creator>
		<pubDate>Wed, 09 Sep 2009 21:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=60#comment-16</guid>
		<description>oh.  oh, my.  tthanks, Larry?  ;)</description>
		<content:encoded><![CDATA[<p>oh.  oh, my.  tthanks, Larry?  <img src='http://etagelarsen.com/doubleking/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on [Meat] distilling chargen and sheets by causticbuddhist</title>
		<link>http://etagelarsen.com/doubleking/?p=60&#038;cpage=1#comment-15</link>
		<dc:creator>causticbuddhist</dc:creator>
		<pubDate>Wed, 09 Sep 2009 20:51:07 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=60#comment-15</guid>
		<description>two sources of crazy long lists of powers:

http://theories.activatingevolution.org/swiki/wiki/index.php/Category:Anomalistic_Abilities

and 

http://en.wikipedia.org/wiki/List_of_superhuman_features_and_abilities_in_fiction

Both will require some (ok honestly) a lot of work.  I&#039;ll look into finding a few lists of weaknesses a little bit later on in the day.
Larry</description>
		<content:encoded><![CDATA[<p>two sources of crazy long lists of powers:</p>
<p><a href="http://theories.activatingevolution.org/swiki/wiki/index.php/Category:Anomalistic_Abilities" rel="nofollow">http://theories.activatingevolution.org/swiki/wiki/index.php/Category:Anomalistic_Abilities</a></p>
<p>and </p>
<p><a href="http://en.wikipedia.org/wiki/List_of_superhuman_features_and_abilities_in_fiction" rel="nofollow">http://en.wikipedia.org/wiki/List_of_superhuman_features_and_abilities_in_fiction</a></p>
<p>Both will require some (ok honestly) a lot of work.  I&#8217;ll look into finding a few lists of weaknesses a little bit later on in the day.<br />
Larry</p>
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		<title>Comment on [Meat] distilling chargen and sheets by etagelarsen</title>
		<link>http://etagelarsen.com/doubleking/?p=60&#038;cpage=1#comment-14</link>
		<dc:creator>etagelarsen</dc:creator>
		<pubDate>Wed, 09 Sep 2009 19:52:42 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=60#comment-14</guid>
		<description>good stuff, Jeff. thanks.  i&#039;ve made some notes for the next round.  

The Time thing is really cool but i&#039;m not sure how to do it without having other fiddly clock mechanisms in-game.  i&#039;ll ponder that a bit further.</description>
		<content:encoded><![CDATA[<p>good stuff, Jeff. thanks.  i&#8217;ve made some notes for the next round.  </p>
<p>The Time thing is really cool but i&#8217;m not sure how to do it without having other fiddly clock mechanisms in-game.  i&#8217;ll ponder that a bit further.</p>
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		<title>Comment on [Meat] distilling chargen and sheets by Jeff R.</title>
		<link>http://etagelarsen.com/doubleking/?p=60&#038;cpage=1#comment-13</link>
		<dc:creator>Jeff R.</dc:creator>
		<pubDate>Wed, 09 Sep 2009 19:32:20 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=60#comment-13</guid>
		<description>Here&#039;s an idea for each category:

Power: Psychic/Psionic
Movement: Leaping? (Distinct enough from flying?) Tunnelling?
Defenses: Intangible
Assets: Wealth
Weaknesses: Not sure how to one-word it, maybe &#039;Time&#039;? (I&#039;m thinking about things like Hourman&#039;s pills, or old-style Aquaman&#039;s need to shower hourly or die, or for that matter Green Lantern recharging.)</description>
		<content:encoded><![CDATA[<p>Here&#8217;s an idea for each category:</p>
<p>Power: Psychic/Psionic<br />
Movement: Leaping? (Distinct enough from flying?) Tunnelling?<br />
Defenses: Intangible<br />
Assets: Wealth<br />
Weaknesses: Not sure how to one-word it, maybe &#8216;Time&#8217;? (I&#8217;m thinking about things like Hourman&#8217;s pills, or old-style Aquaman&#8217;s need to shower hourly or die, or for that matter Green Lantern recharging.)</p>
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		<title>Comment on [Meat] first thoughts on movement and NPCs by etagelarsen</title>
		<link>http://etagelarsen.com/doubleking/?p=51&#038;cpage=1#comment-12</link>
		<dc:creator>etagelarsen</dc:creator>
		<pubDate>Wed, 09 Sep 2009 03:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=51#comment-12</guid>
		<description>that&#039;s some great perspective.  thanks.  i wasn&#039;t thinking about making them roll against.  i&#039;ll have to sit on that overnight.

currently, i&#039;m thinking that pcs get a 2 based move with the option to spend a token for another (pos. 2) move units.  &quot;2 based&quot; would be the equivalent of heroic movement.  Teleporters would be relegated to 1 based movement except for the ability to move anywhere on the map at the cost of 1 token.  This means they would have to pay a minimal cost to use this great power but their normal movement would be less than a rocketeer, etc.

range, i hadn&#039;t had any progress.  so thanks for the feedback.  i&#039;m not sure if i want a beefy character like the Mule to only be able to hit the location he&#039;s in or if his reach also allows him to strike adjacent squares.  the idea of your square plus one lets everyone have some range and you&#039;d narrate it as a thrown object or some such for brute characters and would allow ranged people to shoot locally and one away.

if i go the route of difficulty, i could also express that as hits with 1s and 2s locking the dice.  though it makes it less likely that you&#039;re doing good damage from afar as your dice will lock quickly.  If the Flaming Arrow is gunning for you from halfway across town, i don&#039;t know that his arrow is any less deadly.

pondering...

and this also opens the door for &quot;knockback&quot;.</description>
		<content:encoded><![CDATA[<p>that&#8217;s some great perspective.  thanks.  i wasn&#8217;t thinking about making them roll against.  i&#8217;ll have to sit on that overnight.</p>
<p>currently, i&#8217;m thinking that pcs get a 2 based move with the option to spend a token for another (pos. 2) move units.  &#8220;2 based&#8221; would be the equivalent of heroic movement.  Teleporters would be relegated to 1 based movement except for the ability to move anywhere on the map at the cost of 1 token.  This means they would have to pay a minimal cost to use this great power but their normal movement would be less than a rocketeer, etc.</p>
<p>range, i hadn&#8217;t had any progress.  so thanks for the feedback.  i&#8217;m not sure if i want a beefy character like the Mule to only be able to hit the location he&#8217;s in or if his reach also allows him to strike adjacent squares.  the idea of your square plus one lets everyone have some range and you&#8217;d narrate it as a thrown object or some such for brute characters and would allow ranged people to shoot locally and one away.</p>
<p>if i go the route of difficulty, i could also express that as hits with 1s and 2s locking the dice.  though it makes it less likely that you&#8217;re doing good damage from afar as your dice will lock quickly.  If the Flaming Arrow is gunning for you from halfway across town, i don&#8217;t know that his arrow is any less deadly.</p>
<p>pondering&#8230;</p>
<p>and this also opens the door for &#8220;knockback&#8221;.</p>
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		<title>Comment on [Meat] first thoughts on movement and NPCs by causticbuddhist</title>
		<link>http://etagelarsen.com/doubleking/?p=51&#038;cpage=1#comment-11</link>
		<dc:creator>causticbuddhist</dc:creator>
		<pubDate>Wed, 09 Sep 2009 00:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://etagelarsen.com/doubleking/?p=51#comment-11</guid>
		<description>I like where this is going.

My first thought about your questions regarding: Ranged Attacks and Teleportation is to treat them like any other power but give them a difficutly number determined something like this:
The first square away counts as 1, second square 2, third square 3, etc...
Square that number and that&#039;s your Difficulty.

If I&#039;m getting the rules/themes correct an example would be: 
Shifter needs to teleport from the Food Court to the Vault (lets say to rescue Aunt Bea).  Since he would have to travel through 5 squares to get there his Difficulty is (5^2)=25.
Shifter rolls his 2d6 (5:3) needing more successes he explodes both his dice (3:4) lucky so far and fearing he won&#039;t get there in time explodes them once again (1:5) now his total is 21...he will have to risk exploding the last die (since one is now stopped) to get inside the vault.  Of course if he fails who knows what happens, maybe he gets sent somewhere different or teleports right into the lap of someone wanting to hurt him.</description>
		<content:encoded><![CDATA[<p>I like where this is going.</p>
<p>My first thought about your questions regarding: Ranged Attacks and Teleportation is to treat them like any other power but give them a difficutly number determined something like this:<br />
The first square away counts as 1, second square 2, third square 3, etc&#8230;<br />
Square that number and that&#8217;s your Difficulty.</p>
<p>If I&#8217;m getting the rules/themes correct an example would be:<br />
Shifter needs to teleport from the Food Court to the Vault (lets say to rescue Aunt Bea).  Since he would have to travel through 5 squares to get there his Difficulty is (5^2)=25.<br />
Shifter rolls his 2d6 (5:3) needing more successes he explodes both his dice (3:4) lucky so far and fearing he won&#8217;t get there in time explodes them once again (1:5) now his total is 21&#8230;he will have to risk exploding the last die (since one is now stopped) to get inside the vault.  Of course if he fails who knows what happens, maybe he gets sent somewhere different or teleports right into the lap of someone wanting to hurt him.</p>
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