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I’ve rounded up some more Transatlantic Actual Play for my Fiasco playset.  Below is a link to a game at Gencon in 2011 that just found itself to me.

Some observations, now that I’ve seen it unfold a few times…

My goals with the playset was to create a scenario that was gender neutral, period, and with enough backdoors to not trap players tightly in that framework.  I used a lot of specific language to invoke the 30s.  And although the color of that vernacular helps to promote setting; players often trip over it.  I’m not sure if it’s a good thing or a bad thing.  It hasn’t hurt play by reinforcing genre but I probably could have done a better job with it rather than swinging my purple prose all over the printed word.  Let’s have at it then:

 

Fiasco at Gencon 2011, with Shane Ivey, Greg Stolze, Ross Payton and another at RPPR:

listen here

Here’s some Youtube AP of Transatlantic.  They don’t exactly get the Fiasco rules right but it doesn’t stop them from enjoying it one bit:

setup of game

play

Lastly, Analog Game Studies (Felan Parker) writes up a really well thought paper on Fiasco.  They mention Transatlantic as a sample playset.

 

It’s incredibly satisfying to see and hear other people enjoy something that you’ve sent out there into the world.  Thanks.  Play on!