first thoughts on game chef ’09

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I’m a big fan of Jonathan’s and think he’s done a ton of work re-envisioning Game Chef.  The new tech is a bit daunting in the magnitude of opt in but once over the initial shock it seems to be a pretty good device.  I’m still running to catch up on nuances of tagging and rss.

Nay sayers. Nobody likes a nay sayer.  In my case, I’m thinking of effectively becoming one in going against theme and doing something on my own.  Themes are loosely stated as : Star; Intrigue; Fleud-de-lys; divider; sea bird.  On the surface, i imagine a rush of seafaring aged rps: Napoleonic through …?  Spacefaring for some.  There will be a bunch of people rushing to ape Danger Patrol and Kagematsu.  Some perhaps to older pillars like Vincent’s Dogs or early adopters panning in Jared’s vanity Castle publication.  Oh, and pirates.  Lots of pirates.  Vincent’s pirate game has summoned a lot of attention.

The next issue is the well of folks that will dwell on Webster’s effluvia of the themes and keys to derive the most abstract value of the words in order to “fit” the criteria of the badges.  A path to originality perhaps but bad design.

So, i don’t have it much in me to do a sea/space-faring game at the moment.  Don’t want to force myself to do it.

Jonathan has said repeatedly that it’s possible to swim with the current of Game Chef and just do your own thing.  Last week, in anticipation of GC, I came up with an idea i’d like to pursue.  I hope that i’ll get some feedback from other participants and that you’ll stick with me for the ride.  the goal is just to FINISH something.