I’ve been working offline with this still. Lack of feedback on line caused me to take development elsewhere. I’d like to revert back again.
I have tons of design questions and have killed a few darlings. For now, the Battle Flower is on hold. I haven’t found an application for it that isn’t specifically tactical and it’s not how i want the game to develop. I’m slowly building out an Origin Engine which is a tool for chargen that i hope will provide immediate color and hooks for play.
I’d like the Origin Engine to be something like a cross between set-up in Fiasco and more directly, chargen from Traveller. The OE will help color the game specifically in Silver Age comics. Having the setting and tone more pronounced before play is a good lead-in.
Still generally having a problem with pvp part of it and specifically what the shape the play will take. I understand that those are HUGE things and the meat and potatoes of game design. And that’s what’s held me up so much.
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